E-Learning Material Development

Status Of The Programme: 
ACTIVE - Blended Learning
Purpose of the Programme: 

The purpose of this programme is to equip learning material developers with the necessary knowledge, skills and attitudes to develop e-learning, using the most appropriate platform and content tools.

► ONLY : R2 660.87 (Excl. VAT) per delegate for Online Blended Learning. This is only for delegates, that completed their Learning Material Design & Development Programme with Khulisane Academy.

► ONLY : R5 200.00 (Excl. VAT) per delegate for any other delegates.

► ONLY : R5 200.00 (Excl. VAT) per delegate for onsite group bookings (minimum 10 delegates) 

 

Program Outcomes: 
Program OutcomesLevelCredits

On completion of this programme learners will be able to:

  • Determine the need for e-learning.
  • Select the most appropriate e-learning platform to publish and track e-learning effectively.
  • Develop content for knowledge and skills-based learning.
  • Develop content using authoring tools.
  • Develop content using readymade templates.
  • Engage in networks for inspiration and further research.
0
0
Programme Outline: 
  • Introduction to e-learning development
  • E-learning development process: the essential steps
  • Step 1: Analysis
  • Step 2: How to create an instructional design document
  • Step 3: Scripting / Story boarding
  • Step 4: Prototype
  • Step 5: Course without audio
  • Step 6: Course with audio
  • Step 7: LMS version: choosing the right e-learning standards
  • Develop online courses with the right e-learning authoring tool
  • Course development with e-learning templates
  • Sources of inspiration and further research
Learning Assumed to be in Place: 

Delegates wishing to enrol on this programme should have successfully completed the Learning Material Designer and Developer programme.  Delegates will need access to a computer and Wi-Fi for the duration of this programme.  They should be able to develop learning materials based on a given design and be able to Communicate in writing at NQF level 4. They should further be able to use basic data gathering methods.

Methodology: 

Blended learning duration: 30 Days divided into four virtual learning sessions of 2 hours each, self-learning, group discussions, preparation, and submission of an e-learning programme for assessment.

Formative assessment: Learners will develop an e-learning course on a topic of their choice and submit step by step for formative assessment and feedback during the programme.

Certification: Successful learners receive a certificate of completion.

Target Group: 
  • Learning material designers and developers
  • Instructional designers